Hi! I'm Isaiah, a game programmer and artist from Texas, and I've been making games since I was 11. And I've been making art since I could first pick up a crayon and haven't stopped yet. I published my first game when I was 25, and am currently working as an independent and contract developer. I always have a personal project though, and currently I'm working on Shift, a bug collecting RPG with a custom engine in C++.
Here you can see some of the projects I've had the opportunity of working on. I have a strong drive to learn new things and taking on challenges, and I always like to put some extra time to polish my creations. I've always been extremely curious of the technical side of games, and sometimes this curiosity has led me down some rabbit holes, good and bad.
On the art side, I love to capture the idea of the Japanese idea of shibumi. The creation of art with subtle, unobtrusive beauty. I'm experience in the art asset pipeline through Blender with modeling and rigging and digital painting through Clip Studio Pro and the Adobe Creative Suite.
Some of the Projects I've worked on
✓ Shaders, Particles, Animation, Tools Creation, Unity, HLSL
3D Action Arcade
✓ GDScrip, Programming, 3D Modeling & Animation, Game Design, Shaders, UI Design