Hi! I'm Isaiah, a game programmer and artist from Texas, and I've been making games since I was 11. And I've been making art since I could first pick up a crayon and haven't stopped yet. I published my first indie game when I was 25, and have created a flourishing career in the game industry. I've worked on over 17 released games where I've created VFX, shaders, and tools. I'm experienced in rigging 3d models in Maya and Blender as well as in Spine. I have over a decade of experience working in 3d, doing animation, creating UV maps and texturing, and creating optimized and animation friendly 3d models.
Here you can see some of the projects I've had the opportunity of working on. I have a strong drive to learn new things and taking on challenges, and I always like to put some extra time to polish my creations. I've always been extremely curious of the technical side of games, and sometimes this curiosity has led me down some rabbit holes, good and bad.
On the art side, I love to capture the idea of the Japanese idea of shibumi. The creation of art with subtle, unobtrusive beauty.
3D Action Arcade
✓ GDScrip, Programming, 3D Modeling & Animation, Game Design, Shaders, UI Design